* = (01) can be whatever but actually you make life more difficult doing this. Shader: L2IBLROAD (Editable in material editor with json) Material name: ROAD_FUJI2021_(01)_WET if you want leave out (01) * GMT instance and naming: RaceSurface_FUJI2021_01.gmt It's what you prefer but clean naming is very professional I think. But could also name them like _grid _chicane. We then need to make it easy for us to remember the pieces. RECAP EXAMPLE: Let's say I make a 3D road mesh part for our FUJI2021: In all coming tutorials I will show how you do this in Moddev mode. Your GMT meshes are showed in game by a ' yourtrackname.SCN ' (scene) file that tells the game engine which gmt files to load. (3) gMaterial Shader (Or should I say IBL/PBR shader since 2020)ġ + 2 + 3 = exported to a GMT directly from 3dsmax OR basic GMT export in Blender with added shaders by 3dsimed (For road take Real Road shader -) ) Simple said: A 3D mesh in RF2 game is a GMT build this way, I mean, how will a 3D object be represented in game and how does it all link together? If you are new to Rfactor 2 and coming from Assetto Corsa like me, there are a few changes in terms of materials and object names for a typical race scenery.Īctually I prepared a scene with OSM satellite data in previous: articleīefore going full at it, you need to understand the Rfactor 2 game engine for a small bit.
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